A few people have looked at our project and one thing has consistently bothered them. The camera
it doesn't feel right. Something about it just feels odd. It's far to jerky and it really sorta gives the project more of an analytical feel as opposed to an entertainment feel
I sat down to finally have a look at it after thinking of that for awhile. I decided that the camera needed to move more naturally. The best way to do that was rid the camera of it's jerkiness. Before if you rotated the camera or zoomed in or out it checked where the mouse variable was before and where it is now the difference is the speed. So the position would be updated on the speed. So if the speed was 10 then you would move 10 units. If the next frame your speed was 0 then you stopped. In this situation the same thing happens except once you stop it doesn't go to zero it starts to decelerate so it visibly takes awhile to actually stop.
This is more natural as only in a virtual environment can you jump around like that. In the real world everything needs to accelerate and decelerate.
coastal bathroom decor
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coastal bathroom decor
[image: coastal bathroom decor]
coastal bathroom decor
sea inspired bathroom decor ideas cover a coastalinspired bathroom with
na...
5 years ago
2 comments:
from reading your blog I have the word burned into my mind and all I see are lines over everything, hahahaha.
Oooh nice call on the camera!
That is so cool thinking about how things actually work in the really world and translating them into a virtual reality!
I kinda wish I understood a little bit more in the concept of programming so I could take a mild guess at how you achieved that.
Oh well. For now, it sounds amazing and I can't wait to test/see a little bit of it.
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