Like most people I am prone to start a project strong and then get 50-75% of the way there and just never tie up the loose ends. So with Fantropics I promised myself I would not do that and I would get it done. Well low and behold my laptop bit the big one and it took Fantropics with it (I can get it back I just need a new fan).
Not to be one to be project-less I began work on a program I told Travis I would make. There really isn't a good tool if you want to design sprites. Or at least one that is commercially available. So I got to talking with Travis about what he would like in a Sprite designing program. We came up with a small features list here...
Bump
Flip
Copy
Line
Square
Elipse
Outline
Colour overlay (burn dodge mulitple colours)
Hotkey Eyedropper
Polygonal (multipoint) selector
Layers
it's a partial list as there may be stuff that we didn't write down.
So I've been plowing away and here is what I have.
As you can see you currently have the ability to load in an image.
Upon loading the image a pallet will be generated for it and displayed in your colors.
You can use the middle mouse button in the colour window to select any colour on the screen and a large variation of colours will be generated for it.
You can then edit the cell size so that your mouse will lock to the appropriate grid size.
Once the appropriate cell size is entered you can pick a portion of the image and it will be sent to the drawing window.
Thats about it. I am working on the pallet right now because if I do it properly than it will be quite powerful. Eventually I plan to get on to the actual "drawing" but the precursors must be done first.
3 comments:
Σ(0_0 )!! Wow Shane. That's pretty much amazing!! I used to use character mucker when Trav and I were making the RPG and that looks really neat! I wish I could have seen Fantropics tho...
Yeah Sprite Shop!
Yay for success!
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