Sunday, June 7, 2009

Sprite Sheet Studio Preparing for Alpha Release

Alright it's been a long since I have posted on what's going on with my project. The truth behind why I haven't updated is that I have been wanting to get some sort of software that would allow me to record what I was doing so I could shot SSS in action but I don't have a Mic anyways so I will just go about it textualy

So here is a screen cap...



So what I've done...

-Windows now start in good positions not piled on top of each other

-Layer functionality added, you can use layers like in photoshop. So you can change the opacity and order etc. The idea behind this is you can do things like Design clothes to fit over a person etc. Easily the one feature that makes this better than characters mucker

-Hue, Saturation and Brightness Shifting: The ability to to refine a colour selection (light blue for instance) and shift it's hsl to make it something else (Dark Red) or Black or Green etc... Great if you wanna make npc's or want to simply take an existing sprite and re-Colour all or just parts of it. Say you make a red hat with a blue feather you can select out the red to make it green hat with a blue feather.

-Animate: Lets you take the sprite sheet and create it's animations, including the speed and what happens when it ends (go to a different animation, loop, freeze etc). This info can then be spit out to xml for use by a programmer

-Window locking. Windows now lock in place... Trav wanted this feature so I added it.

-Saving, Loading: Created a file format with the extension .sss, These files contain the layer and animation information. With them you can reload in development projects.

Finally an alpha candidate should be ready soon. If your interested let me know and I will make you a guinea pig.

2 comments:

Rose said...

Yaaaaay! Okay, I didn't even read it....

Travis T said...

Impressive. You get 3 gold stars and a donkey.